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Wingfield, Nick. "Xbox Live Challenges Cable Box." Editorial. NYTIMES. NEW YORK TIMES, 5 Dec. 2011. Web. 12 Mar. 2012. <http://www.nytimes.com/2011/12/05/technology/xbox-live-challenges-the-cable-box.html?pagewanted=all>.



Wilbur, Jay. "Id Software to Unleash DOOM on the PC." rome.ro. Id Software, Jan. 1993. Web. 8 Jan 2012. <http://rome.ro/lee_killough/history/doompr3.txt>.

Annotated Sources 

 

The press release of “Doom” contained every last aspect of the game and what it offered. It included everything you would see in a commercial for the game, and the info written on the back of a new game case, if you have any experiences with buying any. In my project, I intend to show how revolutionary a simple and obviously obsolete game like this had been back in the mid-late 1900’s. We want to include this in one of our articles, showing the modern audiences a glimpse of the past, keeping in mind that they know how advanced our technology is right now. In our presentation, we are going to make all these “new” features about the game seem really high tech and new, just to give our audience a taste of how much the release of this game had truly meant.

This article was written about the new Xbox 360 firmware update that would allow Xbox Live Gold Members to watch a “wide array” of television programs straight from their Xbox as long as they are already registered. The article strongly describes the “jarring” process of using the cable box or remote to sift through programs on your TV, but with Xbox, it simplifies the entire process for users of all ages for their convenience. We used facts and ideas from this article to prove video games will be more than a source of entertainment in virtual reality

This site provides a list of twenty of the most influential games in history and explanations on why each one was influential. This site provides excellent information on games such as Bio-shock, Resident evil, Portal, etc… The way that this list will be used is it will help develop one of our own lists of the top 7 games that had the most impact on modern gaming. It will also be used to let people know how most of those games revolutionized gaming today. The game that will probably have the most information on is Doom because it is believed that, that game has had the biggest influence on modern gaming. This list is something that keeps the reader interested because most of them will want to keep reading to see if they have played any of the games up there but it’s informational at the same time so they are not just wasting their time reading words that don’t matter.

This site may be one of the most important ones used. The reason is because this site helps the presentation introduce 3D gaming. To many, when 3D gaming began, that is what really revolutionized the gaming industry. Instead of people playing with boxes chasing each other or two paddles hitting a ball back and forth, you now have a game like Maze War and Spasim, which is short for Space Simulation. This site will be used by referring to it to let people know about when the first experimentations with 3D began and it will also be used to introduce one first 3D games and one of the first, first person shooter game. Both of them titles go to Maze War. Another use for this site is to introduce how these games later affected games after them because they were the first videogames to actually experiment with 3D effects and Maze War was the first to use the first person shooting game.

Staff, GamePro. "20 Games That Changed Gaming Forever | PCWorld." Reviews and News on Tech Products, Software and Downloads | PCWorld. 24 June 2009. Web. 06 Jan. 2012. <http://www.pcworld.com/article/167229/20_games_that_changed_gaming_forever.html

Laud, Joshua. "History of the First 3D Video Games | EHow.com." EHow | How to Videos, Articles & More - Discover the Expert in You. | EHow.com. 25 Dec. 2011. Web. 06 Jan. 2012. <http://www.ehow.com/about_6436661_history-first-3d-video-games.html>.

Takahashi, Dean. "The Making of the Xbox: How Microsoft Unleashed a Video Game Revolution (part 1) | VentureBeat." VentureBeat | Tech. People. Money. 14 Nov. 2011. Web. 06 Jan. 2012.

<http://venturebeat.com/2011/11/14/making-of-the-xbox-1/>.

This site explains the revolution of the Xbox. They let the reader know about how much of a risk Microsoft took when releasing the first Xbox then explain that the risk made them lose 4 billion dollars with the first console, but ever since the Xbox 360 came out it made more than 1 billion dollars a year. The way that this site’s information will be included into this project is it will use the various pieces of information in this site to show how gaming was expanded on in the future. Since it tells the reader about the how Xbox created the console that was not just for games any more, the presentation would explain exactly what this system holds and what other systems have done the same thing just not as successfully as Xbox. Such as the Sony Playstation 3 which hosts free online for it’s users but since the users do not pay for it, the budget on it Is based on what Sony as a company makes as opposed to Xbox 360 which makes it’s users pay for online so that the money they make from that can go right back into improving the online.

This is a game that they will be able to play. It is embedded on the website

This is a game that they will be able to play. It is embedded on the website

This is a game that they will be able to play. It is embedded on the website

This is a game that they will be able to play. It is embedded on the website

A video that shows them the future of the gaming inustry that they can watch on the homepage

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